

At any point in the game, if the player dies, the game is over. Players are also able to talk with other settlers along the way and ask their advice. an accident or illness) happens, the game halts and the player must make a choice of action, so it is much more interactive than the previous version. For instance, rafting down the Columbia River is a much greater challenge than it was in the original game. Oregon Trail II includes far more detail than the original. However, if the player settles at a destination other than the one they had selected at the start of the game, they will not receive a bonus, regardless of their chosen occupation. While some occupations have more money than others, the low income occupations get a greater final bonus, which proves crucial in getting a high score in the end of the game. Each skill can make good events more likely to happen, and bad events less likely to happen. The more important the skill is, the more it costs. The player chooses skills with a 120-point limit. After selecting an occupation, the player can select various skills. Also, they may select how many others are with them in their wagon, along with their names and ages. When players start a new game, they can choose their name, occupation, level, date of travel, their starting point and destination, and type of wagon. In addition, events such as diseases (including dysentery, measles, cholera, and others), obstacles on the path, accidents while traveling, and even interactions with other groups in one's wagon train involve being directed to choose a course of action from a set of multiple choices.

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Click on the Download Now button above.Note: This game is for DOS and to play it on computers with newer versions of Windows you will need a DOS 'emulator' like D-Fend Reloaded. In the second stage, the program multiplies this raw score by a "degree of difficulty" scalar corresponding to the party's initial level of resources (determined in-game by the profession of the party's leader) for example, a banker starting with $1600.00 receives no bonus, the final score of a carpenter starting with $800.00 is doubled, and the final score of a farmer starting with $400.00 is tripled. In the first stage, the program awards a "raw" or unscaled number of points for each remaining family member (weighted by party health), each remaining possession (weighted by type), and remaining cash on hand (one point per dollar). Keep them well fed, choose a proper pace, and rest when needed.Īt the conclusion of the journey, a player's score is determined in two stages. People from your party can die, so be sure to monitor the health of your party. The player's oxen are also subject to illness and death. People can also die from drowning or a broken leg. Throughout the course of the game, members of the player's party can fall ill and die from various causes, such as measles, snakebite, dysentery, typhoid, cholera, and exhaustion.

While the amount of wild game shot during a hunting excursion is limited only by the player's supply of bullets, the maximum amount that can be carried back to the wagon is 200 pounds in early versions of the game. Deer (eastern section) and elk (western section) are in the middle in terms of speed, size, and food yield bears are between bison and deer in all three properties. Bison are the slowest moving targets and yielded the most food, while rabbits and squirrels were fast and offered very small amounts of food. Using guns and bullets bought over the course of play, players select the hunt option and hunt wild animals to add to their food reserves. All while learning about the history of the Oregon Trail.Īn important aspect of the game was the ability to hunt. Hunt for food, trade with other travelers, fight disease and discover new places. The goal of the game is to make it across the Oregon Trail with limited resources, fighting the elements without losing your family.
